Ps_Derailed flow update

2009-10-08

It became apparent this map had some serious bottlenecking issues so I completely redid the red side of the map opening the path to the main area from one tight route to 4 routes. Blues side was also opened up considerably.

This map was also changed from 5 flags to 3 flags. I really look forward to playing the new version.

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Tags: levels workhistory firearms_source

PS_Crossfire flow updates

2009-10-08

Well we’ve been playing ps_crossfire and it is maturing as a map but it was suffering from a set of narrow hallways that had a lack of identity and gameplay value. I went through the map and tried to turn these narrow hallways into rooms, when I could find a way I would try to find some way to attach it to a main route. An example would be turning a long stretch of hallway into a garage so that there can be some width and crossover to the main route.

Hopefully these changes will make it so that new players will be able to learn the map much faster.

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Tags: levels workhistory firearms_source

Quick Update, PS_Sand modifications

2009-08-15

Fixing up Ps_Sand for FAS. Got rid of the CSS content and replaced with some replacement models I made. I decided it’s time sand got a decent HDR skybox, that’s added to the todo list.

pix!

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Tags: firearms_source