Blog posts ordered by date

2025-01-18 Adding a couple unreleased games
2024-08-12 HaxeJam2024
2024-05-07 Major updates to website
2024-04-26 GatoRace first public release!
2023-12-19 Creating a game-specific runtime occlusion algorithm in unity
2021-06-13 Ludum Dare 47 : Hamster-Wheel Hero
2021-03-07 GB Jam 2016 : Meowshroom Medley
2020-03-07 Catching up with old blog posts
2020-06-18 F# FTP Sync library
2020-10-09 Designing a park installation for a rainy city
2019-03-23 Back after nearly 3 years
2016-06-25 Lune
2016-05-03 LevelViz 004 : First version now available, creating a plugin and making a new UI
2016-05-01 UT Mapcore phase 1 submission
2016-04-30 Unreal Tournament Level Design contest
2016-04-26 LevelViz 003 : Adding a plan view and a custom editor
2016-03-20 LevelViz 002 Vantage point system first version review
2016-03-16 LevelViz 001 Introducing LevelViz
2016-03-14 What I’ve been playing #005
2016-02-23 TowerJam 005 Final entry and AI systems
2016-02-06 TowerJam 004 Setting the character up
2016-01-23 TowerJam 003 Adding the forest area
2016-01-18 TowerJam 002 Designing the tower and surrounding world
2016-01-16 TowerJam 001 The beginning
2015-10-17 Screenshot from my current Unreal 4 project
2015-09-09 What Ive been playing #004
2015-07-27 New website look
2015-06-30 What I’ve been playing #003
2015-06-22 Unreal Lightmass Study
2015-04-12 FGSL #004 Milestone 1 complete!
2015-04-01 What Ive been playing #002
2015-03-24 FGSL #003 Thoughts : Getting back into it
2015-03-22 What I’ve been playing #001
2014-10-15 FGSL #002 : How I’m building the project
2014-10-09 Opposable Eating Habits is released
2014-10-06 HaxeFlixel pixel art piece : Chasing the Dead
2014-10-03 I’ve been doing some cooking
2014-09-30 FGSL #001 : Introduction to the Fighting Game Study Log
2014-09-27 Sleeping Dogs Definitive Editon
2014-07-18 3 Hour Opposite
2014-07-14 I’m a occasional writer for IndieRetroNews
2014-05-05 NekoRush Postmortem
2014-04-19 MonoRush test game video
2014-03-20 NekoRush Released on Playstation Mobile!
2014-03-18 Cyberpunk Gamejam Entry : Arial Society
2014-01-31 New Onyx Jaguar Website
2014-01-26 NekoRush Jan 2014 Development Update
2013-10-07 Japan Week #24 One of my Favourite Restaurants
2013-09-21 IAmAGamer Game Jam
2013-07-20 Japan Week #20 Ni-Jo Jo
2013-06-18 PSM Resources
2013-04-16 PSM Tutorial #3 : Improving PSM Rendering Performance
2013-03-12 Level Design Inspiration Machine Japan Series #1
2013-02-26 PSM Tutorial #2-5 : Wrapping it Up
2013-02-24 NekoRush Update – New Screens
2013-02-13 PSM Tutorial #2-4 : Vertex Buffers
2013-01-22 PSM Tutorial #2-3 : Texture Coordinates
2013-01-13 Preview #01 of my new PSM/Vita game Neko Rush
2013-01-06 lil Commando get some Press!
2013-01-05 PSM Tutorial #2-2 : Verticies, Indicies and Vertex Colors
2013-01-03 Japan Week #16 New Years in Japan
2012-12-21 lil’ Commando Episode 1 : The Secret Army Released!
2012-12-16 Lil Commando version 2 done
2012-12-12 Awesome Flash Games Part 2
2012-12-09 Lil Commando Week #2 : Progress and Mayan Calendar Goal
2012-12-05 PSM Tutorial #2-1 : Shader Programs
2012-12-01 PSM Tutorial #1 : Explaining the code in a New Project
2012-12-01 New Flash Game I’m Working on : Lil’ Commando
2012-11-27 New Article Series : Awesome Flash Games
2012-11-27 Awesome Flash Games Part 1
2012-11-09 Japan Week #06 – Plowing the Rice Fields in Front of my Apartment
2012-10-08 Japan Week #04 – My Japanese Father and Organic Vegetables
2012-09-19 Japan Week #02 Danjiri Festival in Kishiwada
2012-09-08 Japan Week #01 – Moving in.
2012-08-18 Race Condition – School Project
2012-06-16 Deadly Hack : Game in 70 hours update.
2012-06-15 The Blog is Back!
2011-12-20 Level design for Firearms|Source
2011-11-28 Strict(er) Game Development : A game in 70 hours.
2011-11-03 Cult Retribution : Reloaded
2011-09-28 AS_Caliber timelapse development video and new screenshots
2011-01-30 Global Game Jam 2011 part 3
2011-01-29 Global Game Jam 2011 part 2
2011-01-29 Global Game Jam 2011 part 1
2010-10-08 Firearms:Source featured in PCGamer this month!
2010-08-22 Ludum Dare 18 : Make a game from scratch in 48 hours.
2010-08-15 SD_Bomba
2010-07-21 Cult Retibution Dev Video #01
2010-03-14 The Loop Dev Video #2
2010-03-12 Second FA map I ever released : sdtcps_outpost
2010-02-17 First Flixel Game : The Loop 2
2010-02-07 PS_Derailed 2010 update
2010-01-23 Deathning Dev vid #2
2009-12-22 Ps_derailed update
2009-12-22 Ps_Crossfire update
2009-12-22 Parallaxing Backgound
2009-11-13 Akumamatata dev video #3 : Game is done
2009-10-23 Ps_ForestPass an attempt an outdoor map in the source engine
2009-10-23 Akumamatada Dev video #2
2009-10-15 Been a long time since a coding/XNA post : Akuma’s Quest dev video 001
2009-10-08 Ps_Derailed flow update
2009-10-08 PS_Crossfire flow updates
2009-08-15 Quick Update, PS_Sand modifications
2009-06-15 Sayulita
2009-06-15 PS_River remake for Firearms|Source
2009-06-15 JungleIsland
2009-06-15 FAS Report Blog by Isis
2009-06-15 BCrockies
2009-06-14 The Jungle Mist/Incursion/Firearms|Source story
2009-06-14 CityHill
2009-06-12 PS_GreenVillage
2009-06-12 DMOD : A Side Scrolling Source Engine Mod
2009-06-04 PS_Spookytown
2009-05-28 Sneak Preview of the Firearms|Source player models.
2009-05-28 Note to self : Learn the programming language before learning the API