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Games
Level Design
Programming
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Blog posts ordered by date
2025-01-18
Adding a couple unreleased games
2024-08-12
HaxeJam2024
2024-05-07
Major updates to website
2024-04-26
GatoRace first public release!
2023-12-19
Creating a game-specific runtime occlusion algorithm in unity
2021-06-13
Ludum Dare 47 : Hamster-Wheel Hero
2021-03-07
GB Jam 2016 : Meowshroom Medley
2020-03-07
Catching up with old blog posts
2020-06-18
F# FTP Sync library
2020-10-09
Designing a park installation for a rainy city
2019-03-23
Back after nearly 3 years
2016-06-25
Lune
2016-05-03
LevelViz 004 : First version now available, creating a plugin and making a new UI
2016-05-01
UT Mapcore phase 1 submission
2016-04-30
Unreal Tournament Level Design contest
2016-04-26
LevelViz 003 : Adding a plan view and a custom editor
2016-03-20
LevelViz 002 Vantage point system first version review
2016-03-16
LevelViz 001 Introducing LevelViz
2016-03-14
What I’ve been playing #005
2016-02-23
TowerJam 005 Final entry and AI systems
2016-02-06
TowerJam 004 Setting the character up
2016-01-23
TowerJam 003 Adding the forest area
2016-01-18
TowerJam 002 Designing the tower and surrounding world
2016-01-16
TowerJam 001 The beginning
2015-10-17
Screenshot from my current Unreal 4 project
2015-09-09
What Ive been playing #004
2015-07-27
New website look
2015-06-30
What I’ve been playing #003
2015-06-22
Unreal Lightmass Study
2015-04-12
FGSL #004 Milestone 1 complete!
2015-04-01
What Ive been playing #002
2015-03-24
FGSL #003 Thoughts : Getting back into it
2015-03-22
What I’ve been playing #001
2014-10-15
FGSL #002 : How I’m building the project
2014-10-09
Opposable Eating Habits is released
2014-10-06
HaxeFlixel pixel art piece : Chasing the Dead
2014-10-03
I’ve been doing some cooking
2014-09-30
FGSL #001 : Introduction to the Fighting Game Study Log
2014-09-27
Sleeping Dogs Definitive Editon
2014-07-18
3 Hour Opposite
2014-07-14
I’m a occasional writer for IndieRetroNews
2014-05-05
NekoRush Postmortem
2014-04-19
MonoRush test game video
2014-03-20
NekoRush Released on Playstation Mobile!
2014-03-18
Cyberpunk Gamejam Entry : Arial Society
2014-01-31
New Onyx Jaguar Website
2014-01-26
NekoRush Jan 2014 Development Update
2013-10-07
Japan Week #24 One of my Favourite Restaurants
2013-09-21
IAmAGamer Game Jam
2013-07-20
Japan Week #20 Ni-Jo Jo
2013-06-18
PSM Resources
2013-04-16
PSM Tutorial #3 : Improving PSM Rendering Performance
2013-03-12
Level Design Inspiration Machine Japan Series #1
2013-02-26
PSM Tutorial #2-5 : Wrapping it Up
2013-02-24
NekoRush Update – New Screens
2013-02-13
PSM Tutorial #2-4 : Vertex Buffers
2013-01-22
PSM Tutorial #2-3 : Texture Coordinates
2013-01-13
Preview #01 of my new PSM/Vita game Neko Rush
2013-01-06
lil Commando get some Press!
2013-01-05
PSM Tutorial #2-2 : Verticies, Indicies and Vertex Colors
2013-01-03
Japan Week #16 New Years in Japan
2012-12-21
lil’ Commando Episode 1 : The Secret Army Released!
2012-12-16
Lil Commando version 2 done
2012-12-12
Awesome Flash Games Part 2
2012-12-09
Lil Commando Week #2 : Progress and Mayan Calendar Goal
2012-12-05
PSM Tutorial #2-1 : Shader Programs
2012-12-01
PSM Tutorial #1 : Explaining the code in a New Project
2012-12-01
New Flash Game I’m Working on : Lil’ Commando
2012-11-27
New Article Series : Awesome Flash Games
2012-11-27
Awesome Flash Games Part 1
2012-11-09
Japan Week #06 – Plowing the Rice Fields in Front of my Apartment
2012-10-08
Japan Week #04 – My Japanese Father and Organic Vegetables
2012-09-19
Japan Week #02 Danjiri Festival in Kishiwada
2012-09-08
Japan Week #01 – Moving in.
2012-08-18
Race Condition – School Project
2012-06-16
Deadly Hack : Game in 70 hours update.
2012-06-15
The Blog is Back!
2011-12-20
Level design for Firearms|Source
2011-11-28
Strict(er) Game Development : A game in 70 hours.
2011-11-03
Cult Retribution : Reloaded
2011-09-28
AS_Caliber timelapse development video and new screenshots
2011-01-30
Global Game Jam 2011 part 3
2011-01-29
Global Game Jam 2011 part 2
2011-01-29
Global Game Jam 2011 part 1
2010-10-08
Firearms:Source featured in PCGamer this month!
2010-08-22
Ludum Dare 18 : Make a game from scratch in 48 hours.
2010-08-15
SD_Bomba
2010-07-21
Cult Retibution Dev Video #01
2010-03-14
The Loop Dev Video #2
2010-03-12
Second FA map I ever released : sdtcps_outpost
2010-02-17
First Flixel Game : The Loop 2
2010-02-07
PS_Derailed 2010 update
2010-01-23
Deathning Dev vid #2
2009-12-22
Ps_derailed update
2009-12-22
Ps_Crossfire update
2009-12-22
Parallaxing Backgound
2009-11-13
Akumamatata dev video #3 : Game is done
2009-10-23
Ps_ForestPass an attempt an outdoor map in the source engine
2009-10-23
Akumamatada Dev video #2
2009-10-15
Been a long time since a coding/XNA post : Akuma’s Quest dev video 001
2009-10-08
Ps_Derailed flow update
2009-10-08
PS_Crossfire flow updates
2009-08-15
Quick Update, PS_Sand modifications
2009-06-15
Sayulita
2009-06-15
PS_River remake for Firearms|Source
2009-06-15
JungleIsland
2009-06-15
FAS Report Blog by Isis
2009-06-15
BCrockies
2009-06-14
The Jungle Mist/Incursion/Firearms|Source story
2009-06-14
CityHill
2009-06-12
PS_GreenVillage
2009-06-12
DMOD : A Side Scrolling Source Engine Mod
2009-06-04
PS_Spookytown
2009-05-28
Sneak Preview of the Firearms|Source player models.
2009-05-28
Note to self : Learn the programming language before learning the API