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2025 First impressions with the Godot engine
2023 Creating a game-specific runtime occlusion culling algorithm in unity
2015 Realistic light matching in the Unreal 4 engine
2014 Post mortem of the Playstation Vita game NekoRush
2013 Playstation Vita programming tutorial 3 : Improving PSM Rendering Performance
2013 Playstation Vita programming tutorial 2-5 : Wrapping it Up
2013 Playstation Vita programming tutorial 2-4 : Vertex Buffers
2013 Playstation Vita programming tutorial 2-3 : Texture Coordinates
2013 Playstation Vita programming tutorial 2-2 : Vertices
2012 Playstation Vita programming tutorial 2-1 : Shader Programs
2012 Playstation Vita programming tutorial 1: Explaining the code in a New Project
2011 How I design assault game mode levels in Firearms:Source