The Loop Dev Video #2

2010-03-14

Been working on fleshing out The Loop and am getting there.

New features and changes:

  • Sphere/Goal tracking system - player movement refined - new gameplay model. Player must collect souls, the amount he collects affects the ending and paths in the game. - Lots of new tiles and level content

Tags: loop

Second FA map I ever released : sdtcps_outpost

2010-03-12

Found a working copy of the second map I ever did. Had a blast testing this and playing around on it with my old FA clans.

Now if I can only find my first map : ps_CityConflict

resources/images/2010/03/1.jpg

resources/images/2010/03/2.jpg

resources/images/2010/03/3.jpg

resources/images/2010/03/4.jpg

resources/images/2010/03/5.jpg

resources/images/2010/03/6.jpg

Tags: levels workhistory firearms_halflife

First Flixel Game : The Loop 2

2010-02-17

I cant even remember exactly how I came across Flixel but I’m glad I did. I just meant to give it a quick look one night when I didnt have anything to do, man did i ever get addicted to Flixel. It’s a great 2D library built on top of Flash/actionscript.

This game represents about 6-7 hours work including learning Flixel, doing all the art, and learning what AS3 I needed to know to learn Flixel. I also used a program called Flan to make the tilemaps used for the levels.

Unfortunately wordpress doesn’t play that well with embedding flash but you can play the game here :

http://mahwebspace.levelism.com/flixel/theloop2/Tixel.html

Otherwise you can see a youtube video of the gameplay:

One interesting thing I didn’t realize was that actionscript can be done completely in a coding environment now and doesn’t require flash or any other paid software. Just the free IDE Flashdevelop!

You can check out Flixel here: http://flixel.org/

You can also check out Flan here : http://forums.tigsource.com/index.php?topic=7574.0

Tags: loop