Ludum Dare 18 : Make a game from scratch in 48 hours.

2010-08-22

So I decided to enter Ludum Dare 18! I never thought I’d be able to get a game done in 48 hours but I made it and managed to get my submission in!

You can play it here (it’s a flash game) :

http://www.ludumdare.com/compo/ludum-dare-18/?action=preview&uid=2590

You can also see a time lapse of me developing the game here:

Tags: gamejam

SD_Bomba

2010-08-15

So last night, I went on a bit of a mapping bender and put this map together. Work went extremely fluid and seamless, moreso than any mapping I’ve done in recent memory.

This map is a small map I put together to get some dense foliage-based fighting and fast gameplay. I’m pretty happy with how it’s turned out so far. It should be in a future version of Firearms|Source.

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resources/images/2010/08/cti_bomba0031.jpg

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Tags: levels firearms_source

Cult Retibution Dev Video #01

2010-07-21

Here is a dev video of the XNA/XBLIG game I’m working on: “Cult Retribution”

The game is a vertical shooter with some light leveling and skill/stage trees. The art is being done by Shea L, mind you the current tilemap is something I made to test the tile engine. That will be replaced very soon.

It’s been quite a learning experience and the Willow engine has benefited greatly. I definitely agree with those who say that when you’re learning it’s best to start making games and develop engine features as you need them because with little coding experience it will be difficult to have enough foresight to plan for every feature you’ll need.

Tags: cult retribution