Crossfire has had a few issues relating to holding flags. Before there was a flag that was fairly difficult to defend because it had roughly 270 degrees of overwatches focused on it.
I’ve moved that flag into a nearby warehouse and opened up a few more paths towards this warehouse. It should be much easier to defend now.
I will probably be doing another update for “the ghetto” flag to make it easier to defend.
I’ve also added a sewer system under the park area, hopefully this will make it easier for blue to hold as well as make it easier for red to cap.
Finished up Akumamatata the other night. This would be the first full library and game I managed to make without having to constantly resort to a book or reference somewhere. I’m finally starting to get a grip on XNA, at least the 2D portion of it.
Over the next while I’ll be doing a handful of 2D projects this time with original content drawn by me and some friends.
Anyways here’s a vid of Akumamatata, no download link of course for obvious reasons