Ps_Crossfire update

2009-12-22

Crossfire has had a few issues relating to holding flags. Before there was a flag that was fairly difficult to defend because it had roughly 270 degrees of overwatches focused on it.

I’ve moved that flag into a nearby warehouse and opened up a few more paths towards this warehouse. It should be much easier to defend now.

I will probably be doing another update for “the ghetto” flag to make it easier to defend.

I’ve also added a sewer system under the park area, hopefully this will make it easier for blue to hold as well as make it easier for red to cap.

resources/images/2009/12/ps_crossfire60240043.jpg

resources/images/2009/12/ps_crossfire60240047.jpg


Tags: levels firearms_source

Parallaxing Backgound

2009-12-22

Made a parallaxing background manager that takes in a vector from something (in this case the player) and alters the background.

I ran into trouble with the math when I wanted to get extremely small parallax scale values.

The art is done by Shea L.

Tags: xna

Akumamatata dev video #3 : Game is done

2009-11-13

Finished up Akumamatata the other night. This would be the first full library and game I managed to make without having to constantly resort to a book or reference somewhere. I’m finally starting to get a grip on XNA, at least the 2D portion of it.

Over the next while I’ll be doing a handful of 2D projects this time with original content drawn by me and some friends.

Anyways here’s a vid of Akumamatata, no download link of course for obvious reasons

Tags: workhistory xna akumamatata