Japan Week #01 – Moving in.

2012-09-08

It’s been one hell of a week. I’m now moved into my new place, have a bank account, have registered with the town hall and got furniture and appliances rented for my place (in Japan most apartments dont come with things like fridges). Big thanks to my lady Akari for handling most of that work, I would most likely be stuck in a corner eating vending machine food otherwise.

I live in Seika Kyoto which is about 20 mins on the train from Kyoto cit, 50 mins to Osaka and 20 mins to Nara. My place is on the edge of town and largely surrounded by rice fields. In fact right outside my balcony is a mini rice field, another larger rice field to the left and a HUGE (many sqr km’s) rice field behind my house. It’sunbelievablyquiet here. Everything turns dead silent at night and there are very few street lights so it also gets very dark. I’ve noticed that I sleep less but am much more well rested in the morning. This is most likely a direct result of the tranquility.

Here is the view from the front of my apartment and my apartment itself.

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I also met one of my neighbors, I ended up talking to him because outside his house he had 2 baby boars. It turns out someone in the neighborhood had shot a mother boar and it’s 2 boarlings came back looking for their mother. He was kind enough to take in the 2 boars and said he will raise them for 2 years then release them back into the wild.

Here are the 2 little guys.

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Finally it’s about 4 blocks to the train/bus station I use to go to work. This is what the walk looks like in the densenst urban portion of my town.

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Tags: japan

Race Condition – School Project

2012-08-18

I just put up a page for the game Race Condition which I did as a school project recently.

http://levelism.com/?page_id=866

If anyone is interested in the source I can probably open source it. I’d recommend using the Heliopause engine code in my programming section through. It’s more complete and I will beupdatingit more frequently.

Tags:

Deadly Hack : Game in 70 hours update.

2012-06-16

Deadly Hack is the name of the game I am developing as part of the http://levelism.com/?p=322 experiment. I’m currently at hour 85. So far my hours have been split roughly as follows:

Programming : 38 hoursDesign : 25.5 hoursArt : 18 hours

The game is a top down dungeon crawler inspired by older Zelda games and the Shadowrun games on SNES and Genesis. You are from a hacking/activist group who have recently come across some evidence that could take down a large pharmaceuticals company. Unfortunately the member of your group you were due to meet with disappeared and is rumored to have been kidnapped by the company. You play as one of 4 characters from the group tasked with infiltrating the company’s main office.

The gameplay is similar to Zelda in that there is a series of floors which tend to require a key or other form of access to progress to the next floor. Hacking plays a fairly large role in progressing through the game or opening new paths to progress through the game.

Because of school/work issues mentioned in the previous post development of the game went on hiatus. Now that I have more time I am beginning to ramp up development again. I have a friend name Abdon helping me with things like character development and dialog. Writing is not one of my strong suits so it’s great to have some help.

In my next Deadly Hack post I will identify the specific issues that caused me to go over my time budget so severely.

Here is 2 screenshots of the first floor in the game.

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Tags: gamejam