Garbage Collection Vol 2 : Shade City
Game info
Platforms | Windows |
---|---|
GameName | Garbage Collection Vol 2 : Shade City |
ReleaseStatus | Released |
ReleaseDate | 2025 |
DevelopmentTime | ~40 hours |
ProgrammingLanguages | GDScript |
Category | Jams |
Description
So recently I wanted to finally kick the tires on Godot. I've been watching Godot's progress from afar over the last few years and it seems it's really coming into its own in version 4+. So I decided to make a small project in order to learn godot as well as how it integrates with Blender. I ended up using a almost fully FOSS tech stack at the end and it was a great experience.
You can play the game here on itch.io : https://alexm.itch.io/garbage-collection-vol2-shade-city
The stack consists of the following :
- Godot engine as the game engine
- Material Maker for authroing some tiling textures
- Krita for general 2D editing
- Blender for general 3D editing
- Audacity for sound editing
I also used a Synthstrom deluge, Arturia microfreak and a tascam field recorder for some sound work.