PS_Spookytown
2009-06-04 6:01 AM
This was a map I made for Firearms halflife. I was at a more intermidiate level of mapping skill at that point that I tried a few new things including:
-Making partially transparent gradient textures to imitate light beams
-Made a 3dmodel consisting of planes with a opaque grass texture to get volumetric grass before it was seen in video games often
The map was a 5 point push map that went through a small spooky town. One team began in a crypt while the other team began in a underground freemason church. I never played a full server with this map but the small games I did play were a blast.