PS_Spookytown

2009-06-04 6:01 AM

This was a map I made for Firearms halflife. I was at a more intermidiate level of mapping skill at that point that I tried a few new things including:

-Making partially transparent gradient textures to imitate light beams

-Made a 3dmodel consisting of planes with a opaque grass texture to get volumetric grass before it was seen in video games often

The map was a 5 point push map that went through a small spooky town. One team began in a crypt while the other team began in a underground freemason church. I never played a full server with this map but the small games I did play were a blast.

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resources/images/2009/06/spookytown0640000.jpg

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Tags: levels workhistory firearms_halflife