Unreal Tournament Level Design contest
April 30th, 2016
I decided to take it easy this weekend and do an entry for the first phase of the Mapcore Unreal Tournament level design competition. I haven’t played with Unreal’s brush editing tools that much so I thought this would be a good excuse to get up to speed with them. The brush tools are better than I expected but I’ve already discovered about 5 or 6 things I would change already. Working on improved brush tools for the unreal engine would definitely be an interesting and fun project to do.
Here’s an image showing a days progress from the initial sketch to a playable greyblock. Took about 5-6 hours.