Alex McGilvray

TowerJam 001 The beginning

January 16th, 2016

As I mentioned in the previous 2016 post I’ve been itching to do some kind of personal game development lately but have not had the time as work, life and every other excuse has been taking up a lot of my time.  I’m trying to find time to focus on personal projects because I could spend my whole life telling myself I don’t have the time to focus on my own work.

With that in mind I went to http://www.indiegamejams.com/ to see what the current jams were and I saw a jam called “Tower Jam” which caught my attention. I have a deep affection for games that focus on a intricate unfolding environment. Often referred to as metroidvanias. I thought the tower jam might be a chance to do so.

My scope is ridiculous for the time I have but I’m going to try anyways. I’m essentially planning to make a game that’s a love letter to these environment focused games. I’ve been doing a second run in the PS4 version of Dark Souls 2 recently so I’m sure some of that will bleed into my design.

I will be using the Unreal 4 engine as I’ve been toying with it for the past year and have been VERY impressed with it. I think it’s probably one of the cleanest, best designed engines I’ve ever used. I figure even if I fail to produce for the tower jam I’ll at least have the benefit of having more time with the Unreal engine.

I’ll post whenever I have something to show. It will be pretty off the cuff and unrefined because I want to spend most of my time working on the game rather than blogging. I’m actually only writing this post because I’m waiting for unreal to update and I’ve already read the necessary docs I need to get started.

Here’s a screenshot of the default unreal character standing in front of a block tower without much implemented 🙂

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