Since there is an influx of new PSM developers due to Sony removing the cost of being a PSM developer I’ve thrown together a quick article that shows where you can find various resources and tutorials for PSM.
Tag: PSM Vita
I just finished writing a new tutorial that explains methods for improving rendering performance in PSM. Specifically for devices like the Vita.
You can see the tutorial here:
The second series of the PSM/Vita development tutorial series is now complete. It clocked in at 5 parts. You can see the final tutorial here:
Got some more work done on NekoRush this weekend. There’s been a lot of engine work and art practice over the last couple weeks. Anyways got new cats in the game, new background art and finished a lot of gameplay code.
I now have to decide whether to go with my original 10 level plan or switch to a procedurally generated endless format.
Part 4 of the beginner series for PSM/Vita development is up. This one focuses on vertex buffers.
Just put up a new PSM/Vita tutorial with a focus on UV coordinates. You can see it here:
Here’s the first screenshots of my new game NekoRush. It’s first game for the PSP-Vita / PSM. It’s a continuous runner where you are a cat running through the neighborhood and must recruit other cats while avoiding obstacles. The two main cats you play as are my cats that are currently staying with my family in Canada while I’m in Japan.
Cat artwork is done my talented SO when she has time.
This is also using the custom 2D engine I developed for PSM. I’ve been doing a lot of reworking on it over the weekend and hope to eventually be able to release it to the public for anyone to use.
Vita PSM Tutorial #2 Part 2 : Drawing Something on the Screen : Verticies, Indicies and Vertex Colors
Just finished a new PSM tutorial. Apologies for the month delay between the tutorials. I have more time this month to work on the tutorials and you should see them once every 10 days or so now.
Here is a link to the new tutorial.
I’ve finished part 1 of my second Vita tutorial for beginners and people who wish to learn more about the inner workings of the PSP-Vita graphical units and how OpenGL works. This one looks over the example code of the PSM simple graphics sample and explains what is going on in depth.
Because of the large amount of concepts introduced in this code the tutorial is broken up in to multiple parts. The first 2 parts will focus on Shader Programs. Here is part 1 of the second tutorial.
I noticed that some people were having some trouble with the PSM Vita tutorials and example code so I wrote some tutorials that go over them in depth. If you are a beginner game programmer and are having a little trouble understanding what is going on with the PSM examples and tutorials then these might be useful for you.
Here is a link to part 1 which explains everything you see when creating a new PSM project: