What I’ve been playing #003
June 30th, 2015
Dont Starve – PS4
I wasn’t sure I would be interested in playing this game for a couple reasons. First I felt I might be getting a bit bored of survival games. Second, relative to the games in my backlog it just wasn’t a priority.
Despite this, one Friday night before falling asleep with my partner I put the game on for a quick try and did and survived a couple nights before dying. My partner seemed mildly interested. Or so I thought…
The next day she picked up the game and started playing around a little bit. What I initially thought might be a half hour play session on Saturday morning ended up turning into a 7 hour Don’t Starve binge session. I kept coming upstairs to check on her only to get the response “I’m almost done playing, I’ll be down soon”. I remember how good it feels to get so immersed in a game like this that I felt happy for her to have found a game experience she likes this much. I was jealous too!
When she was ready to take a break at about 7 hours I started playing with her as my passenger seat driver. I’ve managed to make it about 11 days now. I think I’m at the point where I can see what I need to do to trigger the win condition which is make a rod item that allows me to escape the island I’m stuck on. It’s only a hunch at this point though since we are not using faq’s or guides at this point in time.
I think this game will continue to get quite a bit of play time over the next couple weeks so I will return with some more thoughts in the next article.
Here’s some gameplay from a playthrough the other night with my partner.
Marvel Vs Capcom 3 – Sony Vita
I have both a Sony Vita and Nintendo 3DS which I both love but statistically my Vita gets far more play time than my 3DS. There are a few reasons for this but the biggest reason by far is Marvel Vs Capcom 3.
The MvC3 port for Vita is amazing and fits the device so well.
MvC3 has 4 main buttons which fits the Vita’s responsive, well made buttons perfectly. The team tag buttons map to the Vita’s triggers which is fine for a game like this considering they aren’t really needed in any complicated, timing-heavy combo’s or inputs.
The very well implemented suspend feature works incredibly well with this game. What I mostly do is setup a training mode with my team and CPU at medium limited health and the rest of the standard arcade mode options. When the game is setup like this, immediately after a round ends the same match starts up again. It almost completely eliminates the wait and tedium or restarting a new match after the current one is open. In fact I don’t have any break from the action at all unless I want to change my team.
The end result of this setup is wherever I go. If I have to wait 2 mins or more I can just take out my Vita, hit the power button and have a match of MvC3 ready to go. No time wasting menus, no inter-fight animations or waiting. Just pure game.
There is an argument these days that games have too much non-game stuff you have to do to play them such as wade through menus, tutorials and even publisher splash screens. The setup I have going with MvC3 on my Vita is the antithesis of this problem.
Here’s a video of some high level tournament play :