Alex McGilvray

lil Commando get some Press!

January 6th, 2013

lil Commando got some surprise press. I’m extremely happy to see this. Did not expect it at all.

I was covered on

I was also covered on PcWorld


lil’ Commando Episode 1 : The Secret Army Released!

December 21st, 2012




Well after staying up very late the last week I managed to get Lil Commando Episode 1 done!

I’m quite happy with it although right now I’ve made it to my tastes for difficulty so it’s a little too hard for most casual players. I’ll be spending some time this weekend working on the balance and adding a few more sounds. I’m using Mochi for distribution and they have an awesome live update feature so I can quietly roll out balance and sound updates very easily. In regards to how easy they make it for the developer I’m quite a fan.

I’ll also be adding support for a high score board and some backend features using their api over the next week as well.

Anyways without further ado. You can play the game here!

Play lil’ Commando Episode 1 : The Secret Army Released

Lil Commando version 2 done

December 16th, 2012

Just finished up lil Commando version 2. Large changelog. Looks like I should make it for the indiegoodbye deadline. Find out about indiegoodbye here.

Here is the changelog:

  • New art
  • HUD
  • Reloading on weapons
  • Main menu
  • Credits menu
  • Instructions menu
  • Dash graphics
  • Gameplay statistics
  • Scoring and combo system
  • Water ninjas!
  • Gunboat enemy
  • Enemy lifebars
  • New weapons sounds (Thanks Vinne from Firearms-Source! )
  • Dash meter
  • Can now dash with S key
  • Level 2
  • Level 3
  • Level 4
  • Endgame/Startgame logic

In the new screenshot we have water ninjas and gunboats!


Finally you can play the current version play. Leave a comment if you have any suggestions. It’s greatly appreciated 🙂

Play version2 here!

Awesome Flash Games Part #2

December 12th, 2012

Just finished up a new article in my Awesome Flash Games series. Were now on to part two. The games covered in this one are Super Puzzle Platformer, Robot Unicorn Attack and a flash classic, Nanaca Crash.

View the Article Here

Lil Commando Week #2 : Progress and Mayan Calendar Goal

December 9th, 2012

Got some good hours in this weekend for Lil Commando. I’m trying to make the IndieGoodbye goal to release the game you are working on before the end of the Mayan Calendar which is December 21 2012. It involves a website and the twitter hashtag #indiegoodbye. The website address is

Some of the stuff I got complete this weekend are:

  • Tree and grass props
  • Text Events
  • Player SMG muzzle flash and dashing art
  • Level 1-1 background
  • Accuracy system
  • Rank system
  • End of level logic
  • Sounds
  • Prop system
  • Scuba-Ninja enemy art

I”ve started using Astrid for task management. So far it’s very nice. Time will tell if it becomes a permanent fixture in my life.

Here is the current screenshot for screenshot saturday:

New Article Series : Awesome Flash Games

November 27th, 2012

I’ve started a small series of articles informing people about some of the awesome flash games there are out there. If you are looking to kill some time and have a web browser these articles can help. I’ll be focusing on both the larger and smaller games. Basically whatever is really fun gets covered. The plan is 3 games per article. There is no set timeline but currently 3 articles are complete and the backlog of games is enough for at least 7.

So without further ado here is part1 of the Awesome Flash Games Series. This one covers Tobe’s Hookshot Escape, Deepak Fights Robots and Canabalt.

Click Here to go to the Awesome Flash Games Part 1 Article