Here is a dev video of the XNA/XBLIG game I’m working on: “Cult Retribution”
The game is a vertical shooter with some light leveling and skill/stage trees. The art is being done by Shea L, mind you the current tilemap is something I made to test the tile engine. That will be replaced very soon.
It’s been quite a learning experience and the Willow engine has benefited greatly. I definitely agree with those who say that when you’re learning it’s best to start making games and develop engine features as you need them because with little coding experience it will be difficult to have enough foresight to plan for every feature you’ll need.