Finished up Akumamatata the other night. This would be the first full library and game I managed to make without having to constantly resort to a book or reference somewhere. I’m finally starting to get a grip on XNA, at least the 2D portion of it.
Over the next while I’ll be doing a handful of 2D projects this time with original content drawn by me and some friends.
Anyways here’s a vid of Akumamatata, no download link of course for obvious reasons
This was a map I did as a collaboration with Franz Lang, another custom mapper for the original firearms halflife. This was one of the first projects I did as a team. It went quite well and the map turned out to be quite fun. It was the first time I had to get used to another mappers habits. Definitely a good learning experience.
Franz, if you’re out there drop me a message.
Also note the sweet nintendo blaster model replacement in one of the shots