Alex McGilvray

SpookyTown

January 6th, 2012

Engine : Valve GoldSource Engine

Game : Firearms Halflife

SpookyTown is the last major map I made on the Valve GoldSource engine. It had a fair amount of custom textures and had by far the most pre-planning in regards to level flow and design. This map was a major turning point for me when it came to understanding how team-based gameplay flows through a level.