Ps_ForestPass an attempt an outdoor map in the source engine

Here’s a map I’m working on for FAS. It attempts to do an outdoor forest scene in Source which is a little rough.

I learned the value of modulation blend textures from this map, the quality increase from using them on your terrain blends is huge. The tree model is about my 4th attempt at doing an evergreen, I’m still not entirely happy with it but it’s improving every time which is good.

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