|DevelopmentTime||Appox 6 months|
SpookyTown is the last major map I made on the Valve GoldSource engine. It had a fair amount of custom textures and had by far the most pre-planning in regards to level flow and design. This map was a major turning point for me when it came to understanding how team-based gameplay flows through a level.
TODO : Post more screenshots and youtube videos TODO : Post cross links to level's you authord for this game