Deadly Hack : Game in 70 hours update.
June 16th, 2012
Deadly Hack is the name of the game I am developing as part of the “Game in 70 Hours” experiment. I’m currently at hour 85. So far my hours have been split roughly as follows:
Programming : 38 hours
Design : 25.5 hours
Art : 18 hours
The game is a top down dungeon crawler inspired by older Zelda games and the Shadowrun games on SNES and Genesis. You are from a hacking/activist group who have recently come across some evidence that could take down a large pharmaceuticals company. Unfortunately the member of your group you were due to meet with disappeared and is rumored to have been kidnapped by the company. You play as one of 4 characters from the group tasked with infiltrating the company’s main office.
The gameplay is similar to Zelda in that there is a series of floors which tend to require a key or other form of access to progress to the next floor. Hacking plays a fairly large role in progressing through the game or opening new paths to progress through the game.
Because of school/work issues mentioned in the previous post development of the game went on hiatus. Now that I have more time I am beginning to ramp up development again. I have a friend name Abdon helping me with things like character development and dialog. Writing is not one of my strong suits so it’s great to have some help.
In my next Deadly Hack post I will identify the specific issues that caused me to go over my time budget so severely.
Here is 2 screenshots of the first floor in the game.