Alex McGilvray

Art

2015 – Unreal 4 engine lightmass photo match test


This is a small test I did to try out the Unreal engine’s static lighting renderer called Lightmass. I took a geometrically simple photo with a lot of bounced light and tried to re-create it in Unreal. Each of the below images shows the real photo on the left as well as an ingame screenshot on the right.

2014 – Interactive pixel art scene : Chasing the Dead


This is a pixel art scene I did that is put into motion using HaxeFlixel, a framework for the Haxe programming language focused on pixel art style applications. You can view the interactive version of this image on itch.io here. https://alexm.itch.io/chasing-the-dead

2010 – Miyajima Japan streets


After my first trip to Japan I had a lot of photos of various places and decided to try to re-create a street in Miyajima. Modeled in 3dsmax and rendered using Vray.

2009 – Vancouver Sun-Yet-Sen gardens Ting


2009 – Golf course resort viz