Ludum Dare 47 : Hamster-Wheel Hero
2021-06-13 2:46 PM
Last early Autumn I accepted a job as a technical artist at Blackbird interactive working on the game Hardspace Shipbreaker. One issue is I had almost 0% experience with Unity. The prior years in my career I worked with either studio specific custom game engines or the Unreal engine. The last time I had used Unity was in 2012.
I was taking some time off before starting the job so I wanted to spend some time learning Unity before starting the job. So I decided to enter Ludum Dare 47 and use Unity as my main development tool for the game.
Hamster-Wheel Hero was my entry for the Ludum Dare 47 jam. It was a mostly solo effort with my partner helping out with some very cute pixel art of the cats and hamster.
The way I tend to learn a new technology best is to dive in with a project, hit a bunch of walls and then learn the idiomatic ways to solve the problems I encountered at a later date. Overall the experience was quite pleasant and went quite smooth.
Art as always is done with my favorite pixel editor, Aseprite. For the music, the main song was made with a Deepmind12 hardware synthesizer along with an Arturia Drumbrute Impact for the precussion. The game over music was something I made quickly on the a Pocket Operator Arcade. Finally, for the sound effects I can't remember for sure but I'm almost 100% sure I used Bfxr as that's what I always use for lofi sound effects.
Web Download link : https://alexm.itch.io/hamsters-nightmare