Apologies for not posting lately. I’ve been finishing up my last semester of school, then vacation and I was a little pre-occupied. School is over now and I’ve managed to pass with distinction (over 0.8 gpa).
Now that the new year is back in full swing I’ve gotten back work on various projects. For a living I’m currently finishing up a 2.5 year project I’ve been working on when I’ve had gaps in school and work for my professor at school. I only have to work about 35 hours a week which is almost like a vacation. So with that for the next few months I have a lot more time for various game development and art projects.
I’ve also blocked out time in my life for general improvements I want to take for the new year and have been fairly meticulous so far about documenting my improvement. I give myself weekly report cards and plan to compile them into monthly reports and track my improvement over the year. I’m still considering whether or not to share them publicly. It’s mainly an issue of whether or not I want to share something that personal. Some of the the areas I’m trying to improve my life are exercise, learning Japanese, drawing, reading (non-technical) and cooking healthy.
As for projects I’ll go over briefly what I’m working on right now and what I plan to work on in the near future. I’ll elaborate further in future blog posts.
Monorush – Monogame framework (Name subject to change)
After having a fair amount of issues with the Playstation Mobile framework I decided to go with Monogame so I have more platform options and can leverage my previous experience with XNA. It will definitely allow me to spend more time on a game vs platform/framework development issues. Plus relying on Monogame would hopefully give me a chance to find some place I can contribute, maybe in the PSM area. Since I haven’t really had a lot of time for game framework development in the last year or so I’ve decided to implement a new 2d library on top of Monogame for faster, more structured game development.
Cyber Stryker – Game
This is a small game I’m making as a glorified unit test for the previously mentioned Monogame framework. Progress is going very smoothly and there should be some information and media on this game very soon.
PAEA – Game
I’ve been working on PAEA for about 2 years for a professor I had in college. It’s a grant funded child education game/web-app for teaching Math. This is currently my fulltime job and am hoping to have what is ultimately the third major version of PAEA by the end of February. I’m looking forward to being able to talk about this project more but I need to first consult with my superiors to see what I’m allowed to talk about at this stage.
NekoRush – Playstation Mobile Game
My Playstation Mobile game that I’ve been taking forever to work on. Initially it was due to time constraints and sdk issues but now it’s just fear to pull the trigger on my first commercial (no-ad revenue) game. I’m going over the menu typography with my partner tomorrow hopefully then will be packaging it for submission.
Cult Retribution – Game
Game I’m doing with artist Shea Lane. We’ve worked on this on and off for a couple years. This will be implemented using the Monogame engine as well. Cyber Stryker is essentially a small prototype for the game.
You can view Shea’s art on his website here: http://shealane.levelism.com/